Gundam Rodi UGY-R41

Page and info in 95%

Software: Maya / Substance Painter / Vray Baker / Xnormal / Marmoset ToolBag

../ Final Low Poly on Marmoset Viewer with some propulsion test, 18 Mb to load (transparecy issue of engine jets due to viewer)

../ High Poly Final, presented in Marmoset

Based on Bandai toys

High Poly Subdiv Wires / Workflow

../ Texturing & UV section

Due to I texture directly the High Poly Subdiv version, I needed to bake in someway the diffuses texture info into a Low Poly with different Uvs,
so it was done in Maya with Vray, more info here -> Bake it!

../ Low Poly section